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SEP 28TH · 2025
THE FIRST EXPO

THE FIRST EXPO

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Charles

We weren’t expecting to hit a game expo this Fall. With 1Upstate off the calendar, I figured that was it. But being optimistic, we still reached out to ROC Game Fest (weeks past their deadline) to see if they had any tables left.

SEP 3RD · 2025
IT TAKES 2

INVENTORY & SPACE GOBLINS

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Charles

After another prototyping phase, Jakub and I are now beginning to transition into optimization. The third version of Devoid will likely be released early next month.

JUL 28TH · 2025
IT TAKES 2

IT TAKES 2

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Charles

Jakub Mikolajczak has joined Luminous Bits. It’s a firm belief of mine that to build something great, especially in the video game industry, you need to specialize.

MAY 25TH · 2025
It Takes 2 teaser

HIGHSCORES & GAME DESIGN

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Charles

I recently picked up Tyann Sylvester’s book on game design and I can confirm it is indeed a gem. My perspective on game development has completely changed.

MAY 2ND · 2025
BETTER GRAPHICS

BETTER GRAPHICS

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Charles

To ensure development continues while I search for a technical teammate, I took the liberty to pickup more coding myself as I would hate to keep you waiting any longer on a progress update.

MAR 28TH · 2025
V1 IS LIVE

V1 IS LIVE!

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Charles

The first demo version is now available to playtest! Sign up on the homepage to get that bad boy up and running on your machine. It supports Windows and Mac at the moment.

MAR 18TH · 2025
DEVOID V1

DEVOID V1

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Charles

The demo is close to completion. It does a good job at highlighting the core gameplay loop. Devoid V1 (short for version 1) has plenty of action. Keyboard and mouse movement feels smooth.

JAN 26TH · 2025
Gameplay blur

DESTINATION: DEMO

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Charles

Getting to see my sprites come alive brings me so much joy. The demo is starting to come together. Now, I am a believer that first impressions matter so the demo has to be solid.

JAN 22ND · 2025
SCORECARD

SCORECARD OR TRIP RECAP?

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Charles

I've received varying opinions in the Devoid discord whether an “arcade-like” or “trip recap” card would be better for when you dock. If you missed the last blog post I highly recommend you give it a read as it explains how the gameplay loop works.

JAN 22ND · 2025
LIFT OFF!

LIFT OFF!

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Charles

Good news! I've found a programmer who is going to help me create a rough demo. (I am still looking for someone who is in this for the long haul).

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