MONSTERS & GEAR - V5.1 IS HERE!
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UPDATE
We just pushed live a new update! It adds new items and enemies, and introduces a number of quality of life enhancements for both the casual and hardcore crowd.
UPDATE
We just pushed live a new update! It adds new items and enemies, and introduces a number of quality of life enhancements for both the casual and hardcore crowd.
NEWS
$20 Steam giftcard to the first 3 who can outscore me at my own game… That was the challenge we set up last weekend. And gamers showed up. Ready to dethrone the gamedev.
UPDATE
Make it past the Broodmother's lair and you'll quickly find yourself surrounded by enormous icebergs, space snow, and frigid temps. Before you embark into this weird sector of space, let's walk through what's new so you know what you're up against.
NEWS
I was having a hard time getting the lighting right for Devoid. Something wasn't clicking. And I was not satisfied at all with the look. But, a few weeks back I was presented with an amazing learning opportunity that has helped me elevate the game's lighting configuration in a big way.
UPDATE
What does price discrimination, bending lasers and catching enemies off guard have in common? They're all new features in Devoid V4.3. And these are just some of the additions. So dock your shuttle and join us as we get into the details.
UPDATE
We just dropped a new update that introduces a brand new mechanic that has a ton of potential. 9 new items were added, and the game was polished to wrap up V4.
UPDATE
After refactoring half the code base, we present to you V4. It's a beast of an update. Making V3 look trivial. Let's walk through the major additions.
NEWS
V4 is on the horizon. I'm gonna say it outright. It will be our best update yet. I mean. This feature list is insane:
UPDATE
Last night we dropped V3 on Steam. It's an early build of the game. Making you one of the first pilots to embark. The core gameplay and vibe will stay consistent as we continue development, though some features
NEWS
Devoid is coming to Steam! We are beyond excited, because in a few weeks time you will be able to download Devoid V3, and give it a go on the world's best gaming platform
NEWS
We weren't expecting to hit a game expo this Fall. With 1Upstate off the calendar, I figured that was it. But being optimistic, we still reached out to ROC Game Fest (weeks past their deadline) to see if they had any tables left.
NEWS
After another prototyping phase, Jakub and I are now beginning to transition into optimization. The third version of Devoid will likely be released early next month.
NEWS
Jakub Mikolajczak has joined Luminous Bits. It's a firm belief of mine that to build something great, especially in the video game industry, you need to specialize.
NEWS
I recently picked up Tyann Sylvester's book on game design and I can confirm it is indeed a gem. My perspective on game development has completely changed.
NEWS
To ensure development continues while I search for a technical teammate, I took the liberty to pickup more coding myself as I would hate to keep you waiting any longer on a progress update.
UPDATE
The first demo version is now available to playtest! Sign up on the homepage to get that bad boy up and running on your machine. It supports Windows and Mac at the moment.
UPDATE
The demo is close to completion. It does a good job at highlighting the core gameplay loop. Devoid V1 (short for version 1) has plenty of action. Keyboard and mouse movement feels smooth.
NEWS
Getting to see my sprites come alive brings me so much joy. The demo is starting to come together. Now, I am a believer that first impressions matter so the demo has to be solid.
NEWS
I've received varying opinions in the Devoid discord whether an "arcade-like" or "trip recap" card would be better for when you dock. If you missed the last blog post I highly recommend you give it a read as it explains how the gameplay loop works.
NEWS
Good news! I've found a programmer who is going to help me create a rough demo. (I am still looking for someone who is in this for the long haul).