To ensure development continues while I search for a technical teammate, I took the liberty to pickup more coding myself as I would hate to keep you waiting any longer on a progress update. Below is a list of features that have been added:
• Experience (aka XP)
• Item Drops (Fuel, and Ammo)
• Weapon Reload
• Critical Hits & Damage Variation
• Damage Numbers
• Shield Regeneration
• Fuel Now Only Burns While Moving
I really appreciate everyone's feedback on the V1 demo. A few of the new features (such as how fuel burns) were solutions to flaws pointed out by the community.
As for graphics I have applied normal maps to all of the sprite work, achieving dynamic lighting. I find that blending graphical realism with a pixel art aesthetic makes for a unique look that truly pops.
Below is a before and after photo:
BEFORE:
AFTER:
Lastly I wanted to mention all of the great games and projects I saw at the RPI Gamefest. Shoutout to the people at TVGS for facilitating that. I am very fortunate to be located in such a game development hotspot. Once Devoid is ready, I’ll certainly enter it at similar events.
Well, that's all for now.
-Charles